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The short version is for non-merged, each individual ROM file has everything it needs within that. You would only know this information if you actually followed and read all the notes the MAME devs put out with each release.
NAOMI EMULATOR LINUX HOW TO
Here is a showcase of the differences between the basic and OIT renderers.Emulation of the games work perfectly fine, but basic documentation of how to get it running is extremely lacking.
NAOMI EMULATOR LINUX DRIVERS
It is highly recommended to upgrade your drivers to the latest version available, especially on mobile. However, expect to find bugs and crashes here and there as is expected with any new piece of software. In terms of features, the new renderer should be on par with the Open GL renderer, with the notable exception of lightgun crosshair and VMU screens display, which will be added soon.
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The next Flycast nightly build will have support for Vulkan on all major platforms: Windows, Linux and Android. And finally all pixels are sorted and blended together using the opaque framebuffer of the previous subpass as background. The last subpass then renders shadow volumes for translucent geometry. The second subpass renders all opaque geometry to a temporary color framebuffer, and transparent geometry into a huge pixel linked list. It uses multiple subpasses to compose the final image: the first subpass draws the opaque geometry depth map and the shadows casted on them. The second one is capable of order-independent transparency with per-pixel sorting performed by the GPU. As with Open GL, there are actually two Vulkan renderers: The first one uses a traditional single render pass with per-triangle or per-mesh sorting done by the CPU. The Open GL renderer only has around lines of code. Last time I checked, the Vulkan renderer had 47 source files and around lines of code. The downside of Vulkan is the sheer amount of code you have to write to display just a single triangle on the screen, let alone a full-featured Dreamcast renderer. So you can expect less overhead, more reliability and better performance in many cases. Vulkan works much closer to the hardware than Open GL does. Open GL is quite permissive and has little declarative constraints. And even today this is still not trivial to implement even on modern hardware. You might think it should be easy to emulate such an ancient chip on modern hardware, right? Well … yes for the most part. Now the Dreamcast GPU is more than 20 years old. It was one of the first generations of 3D chips, with only a fixed pipeline.
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NAOMI EMULATOR LINUX UPDATE
Update your core later today to get the latest version with the Vulkan renderer! Available for Android, Windows, and Linux. Completely open-source, written from scratch, and available later today on RetroArch. The first Dreamcast emulator ever to get a Vulkan renderer.